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TBFTSS : The Pandoran War v0.5

Sun, 28th February 2016

I completed work on v0.5 of The Pandoran War this week. It's been a lot of fun to create this version, creating the Corvettes being quite a challenge. Actually, the greatest challenge for me lay, as always, in drawing the ships. Still I think I did a good job. Now that this version is finished, I'm going to start work in v0.6. I don't really have a road map as such, just a few ideas as to what will come next.

Challenges will be returning. These were originally in v0.1 and v0.2, and were extra little things that you could do during the mission, such as complete it in under 1 minute, don't lose any team mates, etc. I removed them from the main missions, as they didn't really seem to fit. I also didn't really see players returning to missions they had completed, as it didn't make sense from a campaign point of view. However, I didn't want them to go away entirely, so they will be returning in due course.

I can't say for certain when the next version will be out; there was a three month gap between v0.4 and v0.5, and the gap between v0.5 and v0.6 will be at least as long. Though it's moving along at a steady face, the creation of this game for me is not something that I thought I would complete in a few weeks or months. If it took a few years to complete, that would be fine. I'll also be looking into making provisions to enable internationalization (for translation purposes, basically), and working on where the campaign will go from here.

You can grab the v0.5 downloads (Linux, Windows, and source code) from here: www.battleforthesolarsystem.com/games/pw/

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