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Blob Wars : Attrition porting progress

Tue, 20th February 2018

The C port of Blob Wars : Attrition is going well. In fact, it's progressing far faster than I had anticipated. Already, I am on v0.4 of the game. There haven't been too many bugs, either. All the levels load, and can be played and finished (the first runthrough, that is). I am now implementing the hub system, so that I can see how the game behaves upon finishing and returning to a mission. With any luck, there will be few hiccups and the hardest parts will be behind me. I hope to have the game finished by the beginning of summer, around June or so. Knowing me, I'll finish it much before then. I'll try to hold back from uploading it prematurely, though.

As usual, sources can be found on GitHub: https://github.com/stephenjsweeney/blobwarsAttrition. Keep in mind that the data folder is not being uploaded to GitHub (the data is not open source, CC or anything like that, and the game won't work without it). This folder contains all the map and mission information, as well as the sprite definitions. It will only be available as part of the commercial release. Once this is done, it will be possible for people to create ports for other platforms (such as the Mac and Amiga OS4).

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