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06 Jan 2009

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Project: Starfighter
Blob Wars : Metal Blob Solid
Blob Wars : Blob And Conquer
Virus Killer
Random Shooter
TANX Squadron
XMAME GUI
JGameLaunch
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Game Tutorials

Overview and Comments

Basic Series
1.01 - Opening a Window
1.02 - Graphics
1.03 - Sound
1.04 - Input and Movement
1.05 - Simple Shooter Pt. 1
1.06 - Simple Shooter Pt. 2
1.07 - Simple Shooter Pt. 3
1.08 - Sprites and Animation
1.09 - Starfields
1.10 - A Basic Game

Intermediate Series
2.01 - Displaying a Tile Based Map
2.02 - Scrolling a Tile Based Map
2.03 - A Tile Based Map Editor
2.04 - Tile Based Map Collision Detection
2.05 - Advanced Animation

Articles

Making of TANX Squadron
Making of Starfighter
Making of Metal Blob Solid
Making of Blob And Conquer

Blob Wars Review #1
Blob Wars Review #2

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THE HONOUR OF THE KNIGHTS
The debut novel
from Stephen J Sweeney

Visit the official website,
www.battleforthesolarsystem.com
to read the first three chapters now!

SDL Game Tutorials

 Overview

The aim of these tutorials is to show budding programmers how they can turn their creative desires into fully fledged games. The tutorials found here will cover a variety of topics and run through basics, intermediate, advanced, and theory based topics. If you have suggestions for other topics, please leave them in the form below.

 Basic Series

The basic series of tutorials will start with a simple introduction to SDL and show you some of the most important features of the API, such as opening windows, loading and displaying images, playing sound effects, and handling input. It will conclude by showing you how to put together a simple game.

1.01 - Opening a Window
1.02 - Graphics
1.03 - Sound
1.04 - Input And Movement
1.05 - Simple Shooter Part #1
1.06 - Simple Shooter Part #2
1.07 - Simple Shooter Part #3
1.08 - Sprites And Animation
1.09 - Starfields
1.10 - A Basic Game

 Intermediate Series

This series will demonstrate how to create a basic platform game, along with a map editor. It will show how to load data files, perform simple tasks like completing in objective before one can exit the level and introduce some basic enemies.

2.01 - Displaying a Tile Based Map
2.02 - Scrolling a Tile Based Map
2.03 - A Tile Based Map Editor
2.04 - Tile Based Map Collision Detection
2.05 - Advanced Animation

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