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10/05/2008

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Random Shooter

 Introduction

This is the first release of a shoot em up game written in SDL. The objective is simple: you have 1 life and 1 hit will kill you. Try and destroy as many enemies as possible before this happens.

 News and Updates

Until version 1.0 it is possible that replays from different versions may become incompatible with each other.

28th March 2008 - Version 0.4 is now available for download. Prebuilt now allow automatic uploading of high scores. You'll have to provide your own implementation if building from source though.

2nd March 2008 - Version 0.3 is now available for download. Prebuilt binaries are now available for download. The other changes are cosmetic, but it does mean that your replays will no longer work.

1st March 2008 - Version 0.2 is now available for download. The enemy bullets have changed colour to red to allow you to distinguish them from the coins. Each enemy you kill or coin you pick up will now display the points earned.

 Controls

The default controls are the arrow keys to move around, left control to fire and P to pause. The controls are configurable.

 Scoring

Each enemy that you destroy will earn you a small number of points. Some enemies will drop coins when they are destroyed, collecting these will earn you a lot more points, 5 times the number of points of a regular enemy. It is important to try and destroy as many enemies as possible, as each one that gets past you will dock your score, so not destroying any enemies for a considerable amount of time might reduce your score of tens of thousands back down to 0!

 Replays

The game automatically stores replay files in the user's home directory under

~/.parallelrealities/randomshooter/replay00x.dat

where x is the number of the replay. You can watch the replays off the command line by issuing the following command

randomshooter -playback <location of replay file>

 Online Scores

Online scores require a replay file to be valid. Once you have earned a highscore, zip up the replay file and upload it on this page. Provided it plays back correctly, your score will be added to the database.

 Screenshots

Screenshot Screenshot Screenshot Screenshot

 Requirements

Screen Resolution: 800 x 600
Color Depth: 16 bit
Minimum Memory: Unknown
Harddrive: 1MB, plus about 50k for each replay
Controls: Keyboard or Joypad

SDL
SDL Image
SDL Mixer
SDL TTF *
SDL Net

* - Freetype is required by SDL TTF

 Downloads

Filename Version Release Platform Filesize Upload Date
randomShooter-0.4-1.i386.deb0.4 1 Generic x86 Debian Package 358.00 KB28th March 2008
randomshooter-0.4-1.i586.rpm0.4 1 Generic x86 RPM 361.00 KB28th March 2008
randomshooter-0.4-1.tar.gz0.4 1 Source Tarball 357.00 KB28th March 2008

To download a file click on the filename. Remember to only download the file that matches your operating system.
If your operating system is not listed, then there is currently no download available.
Please be aware that due to webspace restrictions previous versions are not available for download.

 Replay Files

FilenamePlayerMapDateScoreTime

 Upload Replay File

You can use the form below to upload your replay file.
Please ensure it is compressed. Either zip or gzip is fine.

Name
Replay File
  

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