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THE HONOUR OF THE KNIGHTS
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Introduction After decades of war one company, who had gained powerful supplying both sides with weaponary, steps forwards and crushes both warring factions in one swift movement. Using far superior weaponary and AI craft, the company was completely unstoppable and now no one can stand in their way. Thousands began to perish under the iron fist of the company. The people cried out for a saviour, for someone to light this dark hour... and someone did. News and Updates Maintainers and Supporters Wanted - We no longer have time to update and support this game, so we are now seeking volunteers to handle this. If you're interested, then please get in touch here - maintainers@parallelrealities.co.uk. Features
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Requirements SDLSDL Image SDL Mixer
Please ensure that you have SDL installed on your machine before attempting to play this
game. Linux users - If you need to recompile you will also need the development files
(ie - C headers and libraries) Downloads
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Cheats Comments for Project: Starfighter (77) Lavir the Whiolet October 12th, 2008 at 14:30 Nice but buggy. Please add help for how to control and... under Ubuntu 8.04 when I pressed Space the fighter started to flush all its missiles and nothing could stop it. Mac User October 13th, 2008 at 03:34 I enjoyed this game previously, but was dismayed to discover the 23rd September 2008 Macintosh version doesn't appear to decompress correctly. Thanks for the work you've done on this: I hope others will get the same enjoyment I have. Steve October 13th, 2008 at 08:19 By default the gameplay manual is installed into /usr/share/doc/starfighter/. There one can find an HTML page with all the gameplay instructions. I can add it to this page if people so desire. At this point I'm going to try and avoid fiddling the game's source code since it's 8 years old, was my first project, and is quite painful to look at ;) Ollie October 13th, 2008 at 23:52 re: Mac version Markus November 14th, 2008 at 07:10 Try my modified version: http://murkymind.de/projects/project_starfighter Robert November 16th, 2008 at 20:36 I need help defeating Boss #2, Kline Kethlan. Please Help!!!! Steve November 18th, 2008 at 09:52 heh... It's been so long since I played this game I can't even remember what the strategy is... Off the top of my head I believe you need to switch to spread shots (left shift, I think) so that you can take down the mines he drops. Ensure you have Plasma Output of at least 3. Syth November 20th, 2008 at 23:07 I really need help on the second level of starfighter where you battle kline kethlan. It's almost impossible to make a scratch on him. can someone please help me!!!! email me at superrp@gmail.com. Binko November 23rd, 2008 at 17:30 Syth: Zombie Ryushu December 6th, 2008 at 09:14 I really love this game, but there are two aspects of it that I really would like to see better. One is support for 640x480 resolutions. I would love to make this game part of my Arcade Cabinet, but my Arcade Cabinet uses an Analogue TV For Display output, and for that reason, its maximum screen resolution is 720x480. Blob-Gamer January 3rd, 2009 at 05:05 I think i found a glitch... When i was on misson Sol,Earth I was fighting kethlan. When he was at four shield points, one of the laser ray cannons that are in the misson came down and fired right in line with kethlan. And instead of making him run away, It killed him. When he got killed he said the line he always says whenever he gets killed in misson Blob-Gamer January 3rd, 2009 at 21:47 Robert, Use the cheat mode on the game to use unlimited shield and if you are using concentrate plasma press SHIFT to set it to spread If you are still having trouble hitting him (make sure the channel splitter, capacity condenser and nitrogen capsules are at no less stage 3). and use the laser cannon as your secondary weapon. It does much more damage! Blob-Gamer January 4th, 2009 at 01:36 That goes the same for you Syth. Blob-Gamer January 18th, 2009 at 21:45 Is a sequel currently being made? I finished the game three years ago. Blob-Gamer January 24th, 2009 at 22:51 (sigh)...I was really hoping for one...but Oh well. Thanks for letting me know about it. Also are there any wallpapers for this game or any other game? Steve January 26th, 2009 at 10:58 No, no other wallpapers. Just the ones that are already there. Sorry. Blob-Gamer January 28th, 2009 at 03:40 You mean Screenshots? Nathaniel January 30th, 2009 at 19:09 Great game, thanks! On Windows Vista I have to play windowed, as fullscreen has significant flicker. Is there any way for me to prevent such flicker? Steve January 31st, 2009 at 14:30 Upgrade to Windows XP..? ;) Tim February 1st, 2009 at 21:00 I love this game! Unfortunately I didn't realise until now that there were more games by Parallel Realities. Thanks for all teh games! stefano February 3rd, 2009 at 15:15 Hi there! Very nice work!! I would like to play this game on my netbook at 640x480 resol. Is it possible? Thanks a lot! Steve February 3rd, 2009 at 16:14 Unfortunately the screen resolution is locked at 800 x 600. Metal Blob Solid works fine in 640 x 480 though, so it would be ideally suited for a netbook. Nathaniel February 4th, 2009 at 05:10 Followup: solution to my fullscreen flicker problem on Vista: I turned on fullscreen, and ignored the flicker long enough to quit the game. On restart, I've got fullscreen with no flicker! Thanks for the game -- having a great time at it. Jaychant February 13th, 2009 at 01:54 Steve, don't you find it interesting that the game you refuse to make a sequel for is the game that is getting the most downloads? I suppose I understand, since you seem to be more interested in your "Blob Wars" series, it's just that this game is so much more epic, even with all the bugs. IMO, this game is second only to Star Control II, which is saying quite a lot. Steve February 13th, 2009 at 08:35 When did I refuse to make a sequel? I only said that I have no plans. Also, Starfighter being the most downloaded game on the site is likely only so because it is the oldest game on the site - It has been here since 2001. drugon February 18th, 2009 at 15:58 Kill frigate in three minutes... Is it possible at all? Anyway - this game is interesting. ^_^ Clop April 4th, 2009 at 04:24 is not mercury ( in the 4th sistem) fightable ? Dylan April 26th, 2009 at 01:04 This game is cool, could you guys update it? I beat it a while ago... w4rr10r May 1st, 2009 at 17:12 Thanks for this game. Or not... it keeps me not studying... ~_^ Tim Dickson May 24th, 2009 at 16:46 great games. any chance of posting the md5sums somewhere on the site so downloads can be checked? thanks. Tim Dickson May 24th, 2009 at 17:20 checking that the download was ok. We have sat-broadband and half the time it seams to corrupt tar.gz files when downloaded with firefox (windows or linux). ( wget is fine but not so convenient for regular browsing) Steve May 24th, 2009 at 18:36 Hmmm, well, I don't have any plans to add something like that to the site, and the other thing is that, if the file was corrupt, it wouldn't decompress anyway. But thanks for the suggestion. Tim Dickson May 25th, 2009 at 22:22 where should the starfighter-1.0-1.music.zip file be extracted to on linux and on windows? thanks Steve May 26th, 2009 at 08:08 @Tim - The music doesn't have to be unzipped anywhere. It's on the site as a separate archive because people said they liked it and wanted to listen to it outside the game (probably to convert it into MP3 and chuck on their iPods). Tim May 26th, 2009 at 08:36 ok thanks. I'm almost done creating a slack 12.2 package for starfighter. I've done one already for blobwars episode 1. do you want them for your site? Steve May 26th, 2009 at 09:11 @Tim - Yeah, sure. Just let me know where you've put them (a temporary website) and I'll add them here. Tim May 26th, 2009 at 16:10 ok. the slackware 12.2 packages are at the following urls Marach May 28th, 2009 at 13:45 Hi! I'm porting this game to Sony PSP, for now the game runs (!), at the moment I'm fixing keyboard handling. Steve, will this be hard to rearrange HUD and menus to fit in 4800x272? Otherwise, I will have to leave resolution in streched-to-16:9 640x480 and I think it will make lots of things hard to see. THanks in advance :) . Marach May 28th, 2009 at 15:06 Ok, controls are now working, but graphics in game took terrible. As a quick fix I will use SDL_gfx to resize game window to 480x272 with with smooth quality. Will you want a binary of PSP version when I finish this? BTW, do you have PSP? xD Steve May 28th, 2009 at 15:08 I don't have a PSP, no. But I'm happy to host it once you're done. Just let me know where you've put the archive and I'll download it and add it to the site. Marach May 28th, 2009 at 15:11 Sorry, I thought game is 640x480, in real it is 800x600, my fault :-/ Steve May 28th, 2009 at 15:25 Yep; it's been out for quite a while. Not sure what the state of it is, but I believe it's pretty complete and playable. Marach May 28th, 2009 at 15:41 It is complete, but it's a high chance that after completing a mission game shows a .pak file read error (I think console is out of memory) and you have to complete a mission again, a simple gameSaving before showing "Mission complete" screen could be a quick fix. I will try to tweak that after completing Starfighter port if Deniska (http://deniska.dcemu.co.uk/, no wondering, it's NOT me) released source code. If not, I will have to port it from scratch, but I see your source code is really easy to compile on all platforms and it's easy to understand. Ooooo I go test my next build! Marach May 28th, 2009 at 15:45 Ouch, a "," sneaked into a web link :-| Marach May 28th, 2009 at 16:16 SDL_gfx somehow doesn't want to work - just gives an empty surface... The only option now is to change game fixed resolution. What do You think, is it possible to rearrange all items on screen to 480x272 resolution? Marach May 28th, 2009 at 16:17 One more thing, I think I will need a .pak file unpacker to shrink some images, PSP just isn't able to handle 800x600. Steve May 28th, 2009 at 16:48 There isn't really an unpacker available, but some fiddling with the code could easily create one. Having said that, I'm not sure how well the game would downsize to the PSP's screen. I once saw a version running on an Xbox (640 x 480) and that was pretty cramped right there. Marach May 28th, 2009 at 17:11 The second solution is simply shrinking 800x600 surface to 480x272 with black bars on left and right side of the screen, but like I said previously, SDL_gfx does't want to work and I think some smaller things or text can becone hard to see. I need to play a game I'm trying to port! Marach May 28th, 2009 at 17:13 Don't you think that simply shrinking the bitmaps and decreasing font size could save alot of screen space? I miss an "Edit post" button... Steve May 28th, 2009 at 18:46 If you want to give it a go, then by all means go ahead, but I'm not too convinced it would work too well, unfortunately. Marach May 30th, 2009 at 09:31 Oh, if I managed to port and DOWNSIZE Meritous, then I think most games won't be a porting challenge to me :) Theo August 4th, 2009 at 06:05 It might just be my graphics card, but it seems like in-mission communications and weapon impacts in Project: Starfighter are affected by similar alpha blending issues to those in Metal Blob Solid. Robby Workman November 12th, 2009 at 04:48 I've sent a message to you guys using the Contact form last week, but so far I've not received a reply and no action with respect to the message has been taken. Please contact me at rworkman _aT& slackbuilds.org Steve November 12th, 2009 at 08:31 @Rob - I don't think I ever got your message. Please send it again. Dylan December 12th, 2009 at 02:40 Hey can you update the deb files to work with Ubuntu Karmic 9.10? It won't install because it can't find libstdc++5. Steve December 12th, 2009 at 08:41 Dylan - I'm no longer maintaining this game. It's now up to individual Linux packagers to ensure that the game can compile and run on their OSes. Niklas Cholmkvist February 15th, 2010 at 08:11 > <snip> I'm no longer maintaining this game <snip> onpon4 May 25th, 2010 at 02:54 Hi, Steve May 25th, 2010 at 08:04 Sadly, you'll need to write an extract program for the PAK file. I used to have all the loose data files, but I lost them during a hard drive crash. onpon4 May 26th, 2010 at 11:41 Do you know where I can find more information on PAK files? A search on Google sends me to a bunch of articles on Pakistan, and Wikipedia only has an article on ZIP files. Steve May 26th, 2010 at 12:32 The PAK file is a custom file format. The Starfighter sources have code for extracting the data. onpon4 May 27th, 2010 at 01:02 Hm... well that's a problem for me, because I don't really know how to use C. All I know about C is a tiny bit of the syntax. Oh well... I guess I'll have to rip the ship and character sprites via screenshots, and make everything else myself. Luckily, most of the rest of the graphics are pretty simple, so I should still be able to pull this off. Thanks anyway. :) Simesy May 27th, 2010 at 09:58 How do you collect six cargo pods???? onpon4 May 27th, 2010 at 11:44 You mean at Ceradse? You destroy the purple ships and collect the colorful pods they drop. Don't let them get destroyed by energy blasts; I recommend using missles to take out the cargo ships. Simesy May 28th, 2010 at 00:01 Thanks George June 21st, 2010 at 01:06 I think this would be a great game to port to Javascript, using either Canvas or SVG. It's not overly graphics intensive, while still having nice graphics. It's all done in 2-D. Combine this with offline storage, and it's a great game to port to Javascript. I might start it some day... Blob-Gamer July 17th, 2010 at 01:46 Re: six cargo pods
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