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03 Jul 2009

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Overview and Comments

Basic Series
1.01 - Opening a Window
1.02 - Graphics
1.03 - Sound
1.04 - Input and Movement
1.05 - Simple Shooter Pt. 1
1.06 - Simple Shooter Pt. 2
1.07 - Simple Shooter Pt. 3
1.08 - Sprites and Animation
1.09 - Starfields
1.10 - A Basic Game

Intermediate Series
2.01 - Displaying a Tile Based Map
2.02 - Scrolling a Tile Based Map
2.03 - A Tile Based Map Editor
2.04 - Tile Based Map Collision Detection
2.05 - Advanced Animation

Articles

Making of TANX Squadron
Making of Starfighter
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Making of Blob And Conquer

Blob Wars Review #1
Blob Wars Review #2

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About

Contact Information

THE HONOUR OF THE KNIGHTS
The debut novel
from Stephen J Sweeney

Visit the official website,
www.battleforthesolarsystem.com
to read the first three chapters now!

 Introduction

After decades of war one company, who had gained powerful supplying both sides with weaponary, steps forwards and crushes both warring factions in one swift movement. Using far superior weaponary and AI craft, the company was completely unstoppable and now no one can stand in their way. Thousands began to perish under the iron fist of the company. The people cried out for a saviour, for someone to light this dark hour... and someone did.

 Features

  • 26 missions over 4 star systems
  • Primary and Secondary Weapons (including a laser cannon and a charge weapon)
  • A weapon powerup system
  • Wingmates
  • Missions with Primary and Secondary Objectives
  • A Variety of Missions (Protect, Destroy, etc)
  • 13 different music tracks
  • Boss battles

 Screenshots

Screenshot
Title screen
Screenshot
In Game Messages
Screenshot
Communications
Screenshot
Boss Battle

 Requirements

SDL
SDL Image
SDL Mixer

Please ensure that you have SDL installed on your machine before attempting to play this game. Linux users - If you need to recompile you will also need the development files (ie - C headers and libraries)

 Downloads

Filename Version Release Platform Filesize Upload Date
starfighter-1.0-1.music.zip1.0 1 Music Zip File 1.31 MB23rd September 2008
starfighter-1.1-1.installer.exe1.1 1 Windows 95/98/XP/Vista 3.22 MB23rd September 2008
starfighter-1.1-1.amigaos4.lha1.1 1 Amiga OS4 LHA Archive 5.81 MB23rd September 2008
starfighter-1.1-1.i586.rpm1.1 1 Generic x86 RPM 2.41 MB23rd September 2008
starfighter-1.1-1.tar.gz1.1 1 Source Tarball 2.41 MB23rd September 2008
starfighter-1.1-1.mac.dmg1.1 1 Mac OSX Package 4.62 MB23rd September 2008
starfighter-1.1-1.ppc.deb1.1 1 PPC Debian Package 2.28 MB23rd September 2008
starfighter-1.1-1.i386.deb1.1 1 Generic x86 Debian Package 2.41 MB29th September 2008
starfighter-1.1-1.i486SBo.tar.gz1.1 1 Slackware Package 2.46 MB29th May 2009

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 Cheats

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 Comments (latest 5)

Steve
May 28th, 2009 at 16:48

There isn't really an unpacker available, but some fiddling with the code could easily create one. Having said that, I'm not sure how well the game would downsize to the PSP's screen. I once saw a version running on an Xbox (640 x 480) and that was pretty cramped right there.

Might be worth saving yourself a world of pain and disappointment and having a play around with the PSP version of Metal Blob Solid, if you think you can fix that crash.

 
Marach
May 28th, 2009 at 17:11

The second solution is simply shrinking 800x600 surface to 480x272 with black bars on left and right side of the screen, but like I said previously, SDL_gfx does't want to work and I think some smaller things or text can becone hard to see. I need to play a game I'm trying to port!

 
Marach
May 28th, 2009 at 17:13

Don't you think that simply shrinking the bitmaps and decreasing font size could save alot of screen space? I miss an "Edit post" button...

 
Steve
May 28th, 2009 at 18:46

If you want to give it a go, then by all means go ahead, but I'm not too convinced it would work too well, unfortunately.

 
Marach
May 30th, 2009 at 09:31

Oh, if I managed to port and DOWNSIZE Meritous, then I think most games won't be a porting challenge to me :)

 

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