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09 Feb 2010

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The Legend of Edgar
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The Legend of Edgar
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Project: Starfighter
The Legend of Edgar
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Game Tutorials

Overview and Comments

Basic Series
1.01 - Opening a Window
1.02 - Graphics
1.03 - Sound
1.04 - Input and Movement
1.05 - Simple Shooter Pt. 1
1.06 - Simple Shooter Pt. 2
1.07 - Simple Shooter Pt. 3
1.08 - Sprites and Animation
1.09 - Starfields
1.10 - A Basic Game

Intermediate Series
2.01 - Displaying a Tile Based Map
2.02 - Scrolling a Tile Based Map
2.03 - A Tile Based Map Editor
2.04 - Tile Based Map Collision Detection
2.05 - Advanced Animation

Articles

Making of TANX Squadron
Making of Starfighter
Making of Metal Blob Solid
Making of Blob And Conquer

Blob Wars Review #1
Blob Wars Review #2

Gallery

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Installation and Licensing Help

About

Contact Information

THE HONOUR OF THE KNIGHTS
The new Creative Commons Licensed
novel from Stephen J Sweeney

Visit the official website,
www.battleforthesolarsystem.com
to start reading online!

Buy Now! from Amazon.co.uk

Buy Now! from Book Depository

       
 
Bookmark and Share

 Introduction

When Edgar's father fails to return home after venturing out one dark and stormy night, Edgar fears the worst: he has been captured by the evil sorcerer who lives in a fortress beyond the forbidden swamp.

In The Legend of Edgar, you take on the role of Edgar as he ventures across the world, battling fearsome creatures and solving puzzles whilst trying to find and rescue his father.

 Updates

30th January 2010 - v0.46 is now available.

  • Fixed / removed broken lift switches in the Village and Mines
  • Fixed a crash in the Mines
  • Fixed the robot on the 3rd floor of the Library
  • Fixed a potential crash when the whirlwinds steal your weapons
  • The Fire Shield objective cannot be accepted multiple times
  • Weapons can no longer be permanently lost in the water
  • Fixed the Fly Boss's death sequence
  • Saved games now store the currently selected inventory item

2nd January 2010 - v0.45 is now available.

  • Added the rest of the Library map
  • Health dropping now works correctly when the bow is equipped
  • Music and sound effects are halted when the game is paused
  • Items in a grabber should now stay put better
  • Energy Drainers now drop between 1 and 3 arrows when they die
  • The Blob Boss should no longer get stuck when reforming
  • Added switches that reset puzzle blocks; play the tutorial to see how they work
  • Boss music actually plays now
  • Increased the inventory size

28th November 2009 - v0.41 is now available.

  • Fixed the Golem Boss (again)
  • Fixed a broken Action Point in the Fortress
  • Sequence blocks can no longer be grabbed and moved around

 Features

  • Platform game
  • Large levels with different environments
  • A variety of weapons
  • A persistant game world that can be travelled through
  • Boss Battles!
  • Lots of sound effects and music tracks
  • Joypad support with configurable controls
  • Configurable keyboard support

 Screenshots

Screenshot
Interacting with NPCs
Screenshot
A wide variety of enemies
Screenshot
Defending enemy attacks
Screenshot
Bosses

 Movies

The Forbidden Swamp

 Requirements

Screen Resolution: 640 x 480
Color Depth: 16 bit
Minimum Memory: Unknown
Harddrive: 7MBs
Controls: Keyboard

SDL
SDL Image
SDL Mixer
SDL TTF *
ZLib

  • - Freetype is required by SDL TTF

     Downloads

    Filename Version Release Platform Filesize Upload Date
    edgar-0.46-1.i386.deb0.46 1 Generic x86 Debian Package 13.09 MB30th January 2010
    edgar-0.46-1.i586.rpm0.46 1 Generic x86 RPM 13.09 MB30th January 2010
    edgar-0.46-1.installer.exe0.46 1 Windows 95/98/XP/Vista 15.28 MB30th January 2010
    edgar-0.46-1.tar.gz0.46 1 Source Tarball 13.09 MB30th January 2010

    Like our games and tutorials? Then help support us with a cash donation!

    Or maybe even purchase a copy of HONOUR OF THE KNIGHTS, if you like reading!

     Replay Files

    FilenamePlayerMapDateScoreTime

    Replay files only work with the same version of the game, you can run them by unzipping them and typing in
    edgar -playback <filename>

    You may record your own by using,
    edgar -record <filename>

     Upload Replay File

    You can use the form below to upload your replay file.
    Please ensure it is compressed. Either zip or gzip is fine.

    Name
    Replay File
      

     Comments (latest 5)

    Rik
    January 21st, 2010 at 10:05

    The translations use GNU GetText so once you have created your translation file, you can place the .po file into the locale directory, do a "make install" and it should compile the .po file and copy it into the LC_MESSAGES directory, but I think you've already managed to do this.

    The word "readied" means to "make ready" but you could always used the word "prepared".

    Just so you know, the game isn't finished so the translation isn't completely finished either.

     
    Harry
    January 21st, 2010 at 13:11

    Using a Bomb on Mataeus (worth a try) caused a segfault. Must be his supreme magical power.

     
    David Harmon
    January 26th, 2010 at 15:39

    "The Legend of Edgar has encountered the following error:" (But then closed the window just as I was trying to transcribe the message!) Roughly, "Animation BLOCK not found for (?)/wood_axe", and "Report to Parallel Laboratories". This was the compiled-from source 0.45, but I've seen a similar crash with the binary version, except that the message came out on stderr. (Personally, I'd prefer stderr -- can't C&P a graphical message!)

     
    David Harmon
    January 27th, 2010 at 16:34

    *&($*$%)#!@! After finally defeating Mataeus, all you get is "well, <i>that's</i> done with, now for the shopping list"? That guy was totally worth a bigheart!

     
    David Harmon
    February 3rd, 2010 at 18:01

    Cool, bug-fix release! Still awaiting the rest of the Fire Shield quest...

     

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