20:52
11 Mar 2010

News

Latest Updates
Recent Comments
Most Popular Downloads

Projects

Blob Wars : Blob And Conquer
Blob Wars : Metal Blob Solid
JGameLaunch
The Legend of Edgar
Project: Starfighter
Random Name Generator
Random Shooter
TANX Squadron
Virus Killer
XMAME GUI

Older Files

List of Older Downloads

Medals

Main & Signup
Recently Awarded
Player List

Games
Blob Wars : Metal Blob Solid
Legend of Edgar
Virus Killer

Online Manuals

The Legend of Edgar
Blob Wars : Blob And Conquer
Blob Wars : Metal Blob Solid
Project: Starfighter
The Legend of Edgar
Virus Killer

LBP Beta Code!

Beta Code Giveaway!

Game Tutorials

Overview and Comments

Basic Series
1.01 - Opening a Window
1.02 - Graphics
1.03 - Sound
1.04 - Input and Movement
1.05 - Simple Shooter Pt. 1
1.06 - Simple Shooter Pt. 2
1.07 - Simple Shooter Pt. 3
1.08 - Sprites and Animation
1.09 - Starfields
1.10 - A Basic Game

Intermediate Series
2.01 - Displaying a Tile Based Map
2.02 - Scrolling a Tile Based Map
2.03 - A Tile Based Map Editor
2.04 - Tile Based Map Collision Detection
2.05 - Advanced Animation

Articles

Making of TANX Squadron
Making of Starfighter
Making of Metal Blob Solid
Making of Blob And Conquer

Blob Wars Review #1
Blob Wars Review #2

Gallery

3D Renders

Help and FAQs

Installation and Licensing Help

About

Contact Information

THE HONOUR OF THE KNIGHTS
The new Creative Commons Licensed
novel from Stephen J Sweeney

Visit the official website,
www.battleforthesolarsystem.com
to start reading online!

Buy Now! from Amazon.co.uk

Buy Now! from Book Depository

Rik:
March 11th, 2010 at 19:12

There is currently a bug in the Armour Boss which means it can't be defeated, I'm going to fix this shortly

-- The Legend of Edgar
 
marvn:
March 11th, 2010 at 17:24

thanks for the library fix

btw. can be the armor boss defeated in 0.51? i've striped him from armor 3 times and made him tackle the door back to yellow gem, but with no effect :/

-- The Legend of Edgar
 
Steve:
March 10th, 2010 at 17:48

I'll see what I can put together. There is a makefile.windows included with the Metal Blob Solid sources, so that should be used as a base.

-- Installation FAQ
 
Tim Dickson:
March 10th, 2010 at 17:42

any chance of a cross-compiling info or tutorial, or specific instructions on cross-compiling metal blob solid, ?
thanks.

-- Installation FAQ
 
Steve:
March 10th, 2010 at 13:38

@reup - Which game, which platform and how did you install it?

-- Installation FAQ
 
reup:
March 10th, 2010 at 13:34

I have all sdl librairy but I get an error after loading the game : prlogo.gif missing from pak file. where should I go to get some help ! is there a forum ?

-- Installation FAQ
 
Rik:
March 10th, 2010 at 13:26

Thanks for the report Harry, I'll fix this shortly

-- The Legend of Edgar
 

 
Harry:
March 10th, 2010 at 12:43

v0.51:
If the armour boss's tongue hits the left hand side, it glitches onto the platforms and the player can't avoid dying.

If I load my save from 0.50, made in the Fortress Mine, I am teleported out; but if I return to fight the armour boss, the yellow gem isn't attached to the boss - it stays in the cage.

-- The Legend of Edgar
 
Rik:
March 8th, 2010 at 07:59

@tim

To the left of the Ant Lion is a wall you can knock down, perhaps you can do something with what's behind the wall...

-- The Legend of Edgar
 
tim:
March 7th, 2010 at 23:39

Are there any walk-though or hints/spoilers? I can't find the 6th log for the second crossing, or get past the giant ground scorpion/crab thing. thanks :-)

-- The Legend of Edgar
 
Steve:
March 7th, 2010 at 19:59

Version 1.17 of Metal Blob Solid fixes a bug where it is not possible to achieve the Defeat 1000 and Defeat 2500 Medals.

-- Medals
 
Steve:
March 6th, 2010 at 09:02

The original line is:

SDL_Delay(16);

It looks like they've tried to make the delay more dynamic, based on how long the previous frame took. Might be wise to file a bug report with Debian, if it doesn't compile.

-- Making of Project: Starfighter
 
PSF Gamer:
March 6th, 2010 at 05:59

That name from Blob-Gamer is quiete good, anyway. On my machine, with vanilla source code (no Debian Unstable package because copyright infringement) I have a speeded-up game.

Unfortunally the recent packages 1.1-6 from Debian website didn't compile. :(

Here is the bug:
------------------------------------
code/game.cpp: In function ‘int mainGameLoop()’:
code/game.cpp:281: error: expected primary-expression before ‘?’ token
code/game.cpp:281: error: expected primary-expression before ‘?’ token
code/game.cpp:281: error: expected ‘:’ before ‘)’ token
code/game.cpp:281: error: expected primary-expression before ‘)’ token
code/game.cpp:281: error: expected ‘:’ before ‘)’ token
code/game.cpp:281: error: expected primary-expression before ‘)’ token
------------------------------------
That line goes:
------------------------------------
SDL_Delay(frameLimit + 16 - SDL_GetTicks() >? 0 <? 16);
------------------------------------

Any ideas of fixing it?

Keep up the good work. :)

Roland

-- Making of Project: Starfighter
 
Rik:
March 5th, 2010 at 18:04

Thanks for the bug report Marvn, I'll have a look into it

-- The Legend of Edgar
 

 
marvn:
March 5th, 2010 at 17:37

sorry, i pasted log 3 times

-- The Legend of Edgar
 
marvn:
March 5th, 2010 at 17:36

hi, in library after i obtain the fire shield howto, game crashes with Unknown Trigger Type "smoothie_colour"

from console>
Script is activating WEAPON_BOOK_TRIGGER
Added new Objective: "Obtain 3 Gazer Eyes" with trigger " "
Found an item in the inventory with name Gazer Eyeball
Added Global Trigger "Gazer Eyeball" with count 3
Added new Objective: "Obtain 1 Red Sludge Tentacle" with trigger " "
Added Global Trigger "Sludge Tentacle" with count 1
Added new Objective: "Find another shield" with trigger " "
Added Global Trigger "Old Shield" with count 1
Added new Objective: "Blend eyeballs and tentacle" with trigger "Smoothie Collected"
Unknown Trigger Type "smoothie_colour"
Script is activating WEAPON_BOOK_TRIGGER
Added new Objective: "Obtain 3 Gazer Eyes" with trigger " "
Found an item in the inventory with name Gazer Eyeball
Added Global Trigger "Gazer Eyeball" with count 3
Added new Objective: "Obtain 1 Red Sludge Tentacle" with trigger " "
Added Global Trigger "Sludge Tentacle" with count 1
Added new Objective: "Find another shield" with trigger " "
Added Global Trigger "Old Shield" with count 1
Added new Objective: "Blend eyeballs and tentacle" with trigger "Smoothie Collected"
Unknown Trigger Type "smoothie_colour"
Script is activating WEAPON_BOOK_TRIGGER
Added new Objective: "Obtain 3 Gazer Eyes" with trigger " "
Found an item in the inventory with name Gazer Eyeball
Added Global Trigger "Gazer Eyeball" with count 3
Added new Objective: "Obtain 1 Red Sludge Tentacle" with trigger " "
Added Global Trigger "Sludge Tentacle" with count 1
Added new Objective: "Find another shield" with trigger " "
Added Global Trigger "Old Shield" with count 1
Added new Objective: "Blend eyeballs and tentacle" with trigger "Smoothie Collected"
Unknown Trigger Type "smoothie_colour"
39887 frames in 686945 milliseconds (58.06 fps)
Exiting

-- The Legend of Edgar
 
Rik:
March 4th, 2010 at 13:46

Thanks for the cloud bug report

-- The Legend of Edgar
 
Harry:
March 4th, 2010 at 11:55

v0.50, on the second Mine map:

If you save with a cloud of Repellent on the screen, when you reload it is there permanently. You can even pick it up as an item (with no name).

-- The Legend of Edgar
 
David Harmon:
March 4th, 2010 at 01:48

Segfaults: I realized that edgar segfaults on startup when run from my home directory, but not from the build directory. This is *after* a "make install".

-- The Legend of Edgar
 
Xello:
March 3rd, 2010 at 22:36

By the way, this game is awesome! Thanks for the game, keep up the good work!

-- The Legend of Edgar
 
Blob-gamer:
March 3rd, 2010 at 21:59

Are you updating most of the older games? And, Congratulations on getting the nomination for Blob and Conquer!

-- Virus Killer
 

 
David Harmon:
March 3rd, 2010 at 13:21

Xello: I should hope the DEV=1 flag brings those in, but it "shouldn't" kill the bug -- you'd still get the segfault, it's just that the "where" command wouldn't be too informative.

Normally, a bug that goes away under the debugger is likely to be pointer-related -- but in this case, I'm guessing libraries/installation, given the other segfault reports.

-- The Legend of Edgar
 
David Harmon:
March 3rd, 2010 at 01:30

Gaah. And now the original segfault has vanished entirely. For a while I was getting a segfault on startup, but I redid the "make install" and that seemed to fix that. Other comments:

In the big lift where a health potion is accessible: The edges here are fuzzy -- easy to get stuck in the walls, and going up, Edgar gets lifted offscreen.

Repellent: Cool, but has a save bug: as with arrows (still), if you save while the cloud is fading, a small cloud can remain -- which I was able to pick up! Message "Picked up " -- that is, it's nameless, likewise in my inventory.

-- The Legend of Edgar
 
Xello:
March 1st, 2010 at 23:33

Did you compile with debugging symbols (-g)? I think gdb needs them to work correctly.

-- The Legend of Edgar
 
David Harmon:
March 1st, 2010 at 22:56

I just did so and... the segfault doesn't happen under gdb. <Sigh>.

-- The Legend of Edgar
 

1,760,001 pages served

Copyright © 1996 - 2010 Parallel Realities :: About :: License