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19 Mar 2010

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THE HONOUR OF THE KNIGHTS
The new Creative Commons Licensed
novel from Stephen J Sweeney

Visit the official website,
www.battleforthesolarsystem.com
to start reading online!

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Ivan:
March 18th, 2010 at 20:06

If I set LANG=us_US.UTF-8 I can play the english version correctly.

-- Metal Blob Solid
 
Ivan:
March 18th, 2010 at 19:46

I am seeing: "Blob Wars: à-àÏàÈàÇàÎàÄ 1" instead of "Blob Wars: Ýïèçîä 1".
that means ISO-8859-5 → UTF-8
That means that two-byte-lengthe UTF-8 Letter is shown as two ISO-8859-5 letters.
I have not found that in any other program in my system (including the repository version) and it seems to be a feature of the 1.17) I am searching for the ways to install the english version, because the menu entries are in English and are being shown correctly. But I have not still found how to make dpkg to install the English version((
But it is playable and with sound)))

-- Metal Blob Solid
 
Ivan:
March 18th, 2010 at 19:27

I have installed it at Ubuntu 9.10 (Russian). I have strange symbols in the program. The first strange entry is when the "downloading" status bar is being shown. I have strange cyrillic symbol set.
During the the gameplay I have to watch strange cyrillyc symbols too. It did not happen when I installed the game from repository, but I had no sound that time))

-- Metal Blob Solid
 
David Harmon:
March 16th, 2010 at 13:32

OK, got past Patches. Now going through the Fortress Mines again, and found a gameplay bug:

After using the first "exit lift" switch, then going back to activate and go down the initially locked lift, you get to a downslope with bats. Unfortunately, those bats can become embedded in the floor at the base of the lift. As it turns out, you can still kill them there, but it's still buggy.

-- The Legend of Edgar
 
pechenie:
March 16th, 2010 at 04:09

Thank you very much for the video, but there were no any new thing :) I tried all the evening long yesterday, but failed. And today in the morning, after watching your video, I just tried once and, voila!, passed it! Thank you :)

-- The Legend of Edgar
 
Rik:
March 15th, 2010 at 23:18

The is no trick to getting past the boulder, you just need to move quickly

http://www.youtube.com/watch?v=kHZuJ19zjAo

-- The Legend of Edgar
 
jb:
March 15th, 2010 at 19:44

What about adding the medals to Random Shooter?

-- Random Shooter
 

 
pechenie:
March 15th, 2010 at 17:30

I can get only to "triple" wall and stone always smacking me there. Is there a trick or something, or I didn't run as fast as I should?

-- The Legend of Edgar
 
Rik:
March 15th, 2010 at 17:08

Which wall are you referring to? What have you done so far?

-- The Legend of Edgar
 
pechenie:
March 15th, 2010 at 15:59

Dammit!!! How to pass through the giant stone in the fortress mines? I think I'll break my spacebar soon!

-- The Legend of Edgar
 
Rik:
March 14th, 2010 at 13:26

That's correct, once you've created the yellow liquid you cannot progress any further (currently).

-- The Legend of Edgar
 
marvn:
March 14th, 2010 at 12:49

david: you have to get yellow gem from the boss while he's knocked out.

btw. if i understand it right, the game ends (for now) after you make that yellow liquid using the blender?

-- The Legend of Edgar
 
David Harmon:
March 13th, 2010 at 16:37

Back to gameplay: beating on Patches while he's knocked out seems to have no effect (even health loss), and he comes back quickly. The hanging canister and its switch seem useless so far. (Possibly powered by the same generator?) (I do note there's a perch "on top of" the canister) The buzz-saw blades don't seem to do anything useful, unless I'm supposed to catch them in the canister somehow.

-- The Legend of Edgar
 
David Harmon:
March 13th, 2010 at 15:56

More specifics on the current bug: It's actually freezing at some random point during the fight. At that point, I can stand in front of it and knock off all its armor, but it won't go into the "charge".

-- The Legend of Edgar
 

 
David Harmon:
March 13th, 2010 at 15:51

It says it needs the yellow gem, which the boss still has. BTW, the multiple keypresses and waits needed to enter the fight are a bit annoying -- maybe you could merge them into the cutscene?

-- The Legend of Edgar
 
Ron:
March 13th, 2010 at 13:32

Love the Medals idea, Thank you. BTW-I don't use windows either---PCLINUXOS 2010!!!!

-- Medals
 
Rik:
March 13th, 2010 at 12:12

Have you checked the generator in the room?

-- The Legend of Edgar
 
David Harmon:
March 13th, 2010 at 00:43

If 0.52 was supposed to be the fixed version, it isn't. After I took off its armor for the second time, "Patches" (I named your doggie :-) ) froze in place, with no exit. I still haven't figured out how to damage it, unless I'm supposed to somehow nail the tongue while it's out.

-- The Legend of Edgar
 
Rik:
March 11th, 2010 at 19:12

There is currently a bug in the Armour Boss which means it can't be defeated, I'm going to fix this shortly

-- The Legend of Edgar
 
marvn:
March 11th, 2010 at 17:24

thanks for the library fix

btw. can be the armor boss defeated in 0.51? i've striped him from armor 3 times and made him tackle the door back to yellow gem, but with no effect :/

-- The Legend of Edgar
 
Steve:
March 10th, 2010 at 17:48

I'll see what I can put together. There is a makefile.windows included with the Metal Blob Solid sources, so that should be used as a base.

-- Installation FAQ
 

 
Tim Dickson:
March 10th, 2010 at 17:42

any chance of a cross-compiling info or tutorial, or specific instructions on cross-compiling metal blob solid, ?
thanks.

-- Installation FAQ
 
Steve:
March 10th, 2010 at 13:38

@reup - Which game, which platform and how did you install it?

-- Installation FAQ
 
reup:
March 10th, 2010 at 13:34

I have all sdl librairy but I get an error after loading the game : prlogo.gif missing from pak file. where should I go to get some help ! is there a forum ?

-- Installation FAQ
 
Rik:
March 10th, 2010 at 13:26

Thanks for the report Harry, I'll fix this shortly

-- The Legend of Edgar
 

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