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THE HONOUR OF THE KNIGHTS
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Rik:March 11th, 2010 at 19:12There is currently a bug in the Armour Boss which means it can't be defeated, I'm going to fix this shortly -- The Legend of Edgar marvn:March 11th, 2010 at 17:24thanks for the library fix
btw. can be the armor boss defeated in 0.51? i've striped him from armor 3 times and made him tackle the door back to yellow gem, but with no effect :/ -- The Legend of Edgar Steve:March 10th, 2010 at 17:48I'll see what I can put together. There is a makefile.windows included with the Metal Blob Solid sources, so that should be used as a base. -- Installation FAQ Tim Dickson:March 10th, 2010 at 17:42any chance of a cross-compiling info or tutorial, or specific instructions on cross-compiling metal blob solid, ? thanks. -- Installation FAQ Steve:March 10th, 2010 at 13:38@reup - Which game, which platform and how did you install it? -- Installation FAQ reup:March 10th, 2010 at 13:34I have all sdl librairy but I get an error after loading the game : prlogo.gif missing from pak file. where should I go to get some help ! is there a forum ? -- Installation FAQ Rik:March 10th, 2010 at 13:26Thanks for the report Harry, I'll fix this shortly -- The Legend of Edgar
Harry:March 10th, 2010 at 12:43v0.51: If the armour boss's tongue hits the left hand side, it glitches onto the platforms and the player can't avoid dying.
If I load my save from 0.50, made in the Fortress Mine, I am teleported out; but if I return to fight the armour boss, the yellow gem isn't attached to the boss - it stays in the cage. -- The Legend of Edgar Rik:March 8th, 2010 at 07:59@tim
To the left of the Ant Lion is a wall you can knock down, perhaps you can do something with what's behind the wall... -- The Legend of Edgar tim:March 7th, 2010 at 23:39Are there any walk-though or hints/spoilers? I can't find the 6th log for the second crossing, or get past the giant ground scorpion/crab thing. thanks :-) -- The Legend of Edgar Steve:March 7th, 2010 at 19:59Version 1.17 of Metal Blob Solid fixes a bug where it is not possible to achieve the Defeat 1000 and Defeat 2500 Medals. -- Medals Steve:March 6th, 2010 at 09:02The original line is:
SDL_Delay(16);
It looks like they've tried to make the delay more dynamic, based on how long the previous frame took. Might be wise to file a bug report with Debian, if it doesn't compile. -- Making of Project: Starfighter PSF Gamer:March 6th, 2010 at 05:59That name from Blob-Gamer is quiete good, anyway. On my machine, with vanilla source code (no Debian Unstable package because copyright infringement) I have a speeded-up game.
Unfortunally the recent packages 1.1-6 from Debian website didn't compile. :(
Here is the bug: ------------------------------------ code/game.cpp: In function ‘int mainGameLoop()’: code/game.cpp:281: error: expected primary-expression before ‘?’ token code/game.cpp:281: error: expected primary-expression before ‘?’ token code/game.cpp:281: error: expected ‘:’ before ‘)’ token code/game.cpp:281: error: expected primary-expression before ‘)’ token code/game.cpp:281: error: expected ‘:’ before ‘)’ token code/game.cpp:281: error: expected primary-expression before ‘)’ token ------------------------------------ That line goes: ------------------------------------ SDL_Delay(frameLimit + 16 - SDL_GetTicks() >? 0 <? 16); ------------------------------------
Any ideas of fixing it?
Keep up the good work. :)
Roland -- Making of Project: Starfighter Rik:March 5th, 2010 at 18:04Thanks for the bug report Marvn, I'll have a look into it -- The Legend of Edgar
marvn:March 5th, 2010 at 17:37sorry, i pasted log 3 times -- The Legend of Edgar marvn:March 5th, 2010 at 17:36hi, in library after i obtain the fire shield howto, game crashes with Unknown Trigger Type "smoothie_colour"
from console> Script is activating WEAPON_BOOK_TRIGGER Added new Objective: "Obtain 3 Gazer Eyes" with trigger " " Found an item in the inventory with name Gazer Eyeball Added Global Trigger "Gazer Eyeball" with count 3 Added new Objective: "Obtain 1 Red Sludge Tentacle" with trigger " " Added Global Trigger "Sludge Tentacle" with count 1 Added new Objective: "Find another shield" with trigger " " Added Global Trigger "Old Shield" with count 1 Added new Objective: "Blend eyeballs and tentacle" with trigger "Smoothie Collected" Unknown Trigger Type "smoothie_colour" Script is activating WEAPON_BOOK_TRIGGER Added new Objective: "Obtain 3 Gazer Eyes" with trigger " " Found an item in the inventory with name Gazer Eyeball Added Global Trigger "Gazer Eyeball" with count 3 Added new Objective: "Obtain 1 Red Sludge Tentacle" with trigger " " Added Global Trigger "Sludge Tentacle" with count 1 Added new Objective: "Find another shield" with trigger " " Added Global Trigger "Old Shield" with count 1 Added new Objective: "Blend eyeballs and tentacle" with trigger "Smoothie Collected" Unknown Trigger Type "smoothie_colour" Script is activating WEAPON_BOOK_TRIGGER Added new Objective: "Obtain 3 Gazer Eyes" with trigger " " Found an item in the inventory with name Gazer Eyeball Added Global Trigger "Gazer Eyeball" with count 3 Added new Objective: "Obtain 1 Red Sludge Tentacle" with trigger " " Added Global Trigger "Sludge Tentacle" with count 1 Added new Objective: "Find another shield" with trigger " " Added Global Trigger "Old Shield" with count 1 Added new Objective: "Blend eyeballs and tentacle" with trigger "Smoothie Collected" Unknown Trigger Type "smoothie_colour" 39887 frames in 686945 milliseconds (58.06 fps) Exiting -- The Legend of Edgar Rik:March 4th, 2010 at 13:46Thanks for the cloud bug report -- The Legend of Edgar Harry:March 4th, 2010 at 11:55v0.50, on the second Mine map:
If you save with a cloud of Repellent on the screen, when you reload it is there permanently. You can even pick it up as an item (with no name). -- The Legend of Edgar David Harmon:March 4th, 2010 at 01:48Segfaults: I realized that edgar segfaults on startup when run from my home directory, but not from the build directory. This is *after* a "make install". -- The Legend of Edgar Xello:March 3rd, 2010 at 22:36By the way, this game is awesome! Thanks for the game, keep up the good work! -- The Legend of Edgar Blob-gamer:March 3rd, 2010 at 21:59Are you updating most of the older games? And, Congratulations on getting the nomination for Blob and Conquer! -- Virus Killer
David Harmon:March 3rd, 2010 at 13:21Xello: I should hope the DEV=1 flag brings those in, but it "shouldn't" kill the bug -- you'd still get the segfault, it's just that the "where" command wouldn't be too informative.
Normally, a bug that goes away under the debugger is likely to be pointer-related -- but in this case, I'm guessing libraries/installation, given the other segfault reports. -- The Legend of Edgar David Harmon:March 3rd, 2010 at 01:30Gaah. And now the original segfault has vanished entirely. For a while I was getting a segfault on startup, but I redid the "make install" and that seemed to fix that. Other comments:
In the big lift where a health potion is accessible: The edges here are fuzzy -- easy to get stuck in the walls, and going up, Edgar gets lifted offscreen.
Repellent: Cool, but has a save bug: as with arrows (still), if you save while the cloud is fading, a small cloud can remain -- which I was able to pick up! Message "Picked up " -- that is, it's nameless, likewise in my inventory. -- The Legend of Edgar Xello:March 1st, 2010 at 23:33Did you compile with debugging symbols (-g)? I think gdb needs them to work correctly. -- The Legend of Edgar David Harmon:March 1st, 2010 at 22:56I just did so and... the segfault doesn't happen under gdb. <Sigh>. -- The Legend of Edgar
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