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06 Jan 2009

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Basic Series
1.01 - Opening a Window
1.02 - Graphics
1.03 - Sound
1.04 - Input and Movement
1.05 - Simple Shooter Pt. 1
1.06 - Simple Shooter Pt. 2
1.07 - Simple Shooter Pt. 3
1.08 - Sprites and Animation
1.09 - Starfields
1.10 - A Basic Game

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2.01 - Displaying a Tile Based Map
2.02 - Scrolling a Tile Based Map
2.03 - A Tile Based Map Editor
2.04 - Tile Based Map Collision Detection
2.05 - Advanced Animation

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THE HONOUR OF THE KNIGHTS
The debut novel
from Stephen J Sweeney

Visit the official website,
www.battleforthesolarsystem.com
to read the first three chapters now!

Blob-Gamer:
January 5th, 2009 at 03:09

Re: Roflman
Yeah that happened to me once. But ONLY once. I am on version 1.04 on the game, what are you on?

-- Making of Metal Blob Solid
 
Blob-Gamer:
January 5th, 2009 at 02:57

The ship design...is it the same design as the Firefly in Project: Starfighter?

-- Random Shooter
 
Blob-Gamer:
January 5th, 2009 at 02:55

Are there any cheats for this game at all?

-- Virus Killer
 
Blob-Gamer:
January 4th, 2009 at 21:55

Wow.......galdov with blaze and frost.....wow
Okay back to the main issue...Steve, I made a mistake... I am version 0.91!!! I just figured it out. so I am 13 (with 1.05 out now 14) releases out of date! and with me being stuck on the biomech tower perimeter, I decided to restart the game and I just got into the sewers. With dying on Cherry Fields; 0, on Inner Cave Network part 5; 3, On the Biomech Outpost: 1, and in the waste disposal: 0. Normally I don't die at all on the cherry fields...but if i am REALLY UNLUCKY, I cannot go through without dying. What about you?

-- Blob And Conquer
 
Steve:
January 4th, 2009 at 15:07

That's a bug - Galdov is not supposed to be there, except in the cutscene!

V1.05 of the game has just been uploaded, which fixes that bug, as well as a few others. However, if you can't go back to the level previous to the Blaze and Frost fight, you'll need to click the "RESTART LEVEL" option, to ensure that Galdov is not involved in the fight.

This is because the save game will persist the level information for restarting and reloading games, but Galdov should have been told not to be persisted. The real time cutscene has always been updated so that it behaves properly. If you can, reload the previous mission and move onto the boss fight that way, to avoid needing to constantly click "RESTART LEVEL".

-- Blob And Conquer
 
SeSe:
January 4th, 2009 at 13:57

I have a new problem i'm in the mission 27 i kill Blaze and Froze but when i kill Galdov the game is closed, do you have some idea? that's happening several times!!!

-- Blob And Conquer
 
Blob-Gamer:
January 4th, 2009 at 01:36

That goes the same for you Syth.

-- Project: Starfighter
 
Blob-Gamer:
January 3rd, 2009 at 21:47

Robert, Use the cheat mode on the game to use unlimited shield and if you are using concentrate plasma press SHIFT to set it to spread If you are still having trouble hitting him (make sure the channel splitter, capacity condenser and nitrogen capsules are at no less stage 3). and use the laser cannon as your secondary weapon. It does much more damage!

-- Project: Starfighter
 
SeSe:
January 3rd, 2009 at 17:35

I have the latest version 1.04, i do that several times, and always he's coming out, i bit him 6 or 7 times, i also locked into the lava pit or into the weapon room and nothing, after all the last time just work, so i don't know what's wrong, thanks anyway!! right now I'm in the mission 26!! by the way i have 8.10 ubuntu version.

-- Blob And Conquer
 
Steve:
January 3rd, 2009 at 08:51

I have no idea if version 1.04 is on Fedora 10, but if not then you have a choice: either download and install the 1.04 RPM or build it from source and install. The game contains 31 missions.

-- Blob And Conquer
 
Blob-Gamer:
January 3rd, 2009 at 05:38

Three things; 1, Is blob and conquer version 1.04 on Fedora 10? 2,Exactly How many levels are there? and what are there names? I know the names of the first through twenty-eighth levels, 1 Cherry Fields*, 2 Inner cave Network Part 5, 3 Biomech Outpost, 4 Biomech Waste disposal, 5 Sewers, 6 Flooded Tunnel 4, 7 Blob home base Outskirts, 8 Boss level 1 Eye droid Commander, 9 Biomech Storage Facility Outskirts, 10 Biomech Storage Facility, 11 Biomech Storage Facility Rear Exit, 12 Boss Level 2 Biotank 3.0 Beta, 13 Enemy Base 2 Outskirts, 14 Enemy Base 2 Courtyard, 15 Enemy Base 2 Interior, 16 Boss Level 3 Spider Blob Commander, 17 Ancient Tomb 5 Outskirts, 18 Ancient Tomb 5, 19 Life crystal shrine, 20 Boss level 4 Galdov 1, 21 unknown, 22 Flooded Tunnel 2, 23 Boss level 5 Galdov 2, 24 Biomech Assimilator Outskirts, 25 Biomech Assimilalator+, 26 Biomech Assimilator Storage Yard, 27 Boss level 6 Frost and Flame?*, 28 Biomech Tower Perimeter, and I'm guessing that level 29 is The Biomech tower Maintenance Tunnel. and 3 Are there any update files to download?

-- Blob And Conquer
 
Blob-Gamer:
January 3rd, 2009 at 05:05

I think i found a glitch... When i was on misson Sol,Earth I was fighting kethlan. When he was at four shield points, one of the laser ray cannons that are in the misson came down and fired right in line with kethlan. And instead of making him run away, It killed him. When he got killed he said the line he always says whenever he gets killed in misson
Sol, Venus. Can someone try this in the newest version?

-- Project: Starfighter
 
Blob-Gamer:
January 2nd, 2009 at 23:05

Okay thank you Steve and I don't mean patches.

-- Blob And Conquer
 
Steve:
January 2nd, 2009 at 19:23

If you mean, are they patches, then, no. They are the latest version of the game (v1.04 right now).

-- Blob And Conquer
 
Blob-Gamer:
January 2nd, 2009 at 19:15

Steve, the Download files you were talking about... Are they update files?

-- Blob And Conquer
 
Steve:
January 2nd, 2009 at 08:55

Certainly looks like an SDL sound issue. Do you hear sound and music in the game? It could be that the game is attempting to stop playing a channel that isn't running (although, that's usually never an issue).

-- Blob And Conquer
 
Matthew:
January 2nd, 2009 at 00:49

I'm using 1.04, precompiled, from the debian package on your site.

The gdb output from training is:
[DEBUG (126342)] Going to mission 'TITLE_SCREEN'

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb77a28d0 (LWP 11334)]
0xb7ded0b0 in Mix_HaltChannel () from /usr/lib/libSDL_mixer-1.2.so.0
(gdb) where
#0 0xb7ded0b0 in Mix_HaltChannel () from /usr/lib/libSDL_mixer-1.2.so.0
#1 0x0804c3c9 in Audio::haltChannel ()
#2 0x080856b2 in mainBattleLoop ()
#3 0x08105e03 in main ()

In the game, when Bob dies, I get a segfault if I select "quit" - I have not yet tried playing thru to a level load so I cannot say whether they work. GDB output from quitting after death:
[DEBUG (110974)] addWeapon() - Uzi [128, -639.794617 -1854.561768 -48.968750]
[DEBUG (110974)] Minimum Health = 0.00
[DEBUG (110974)] getAdjustedHealthChance() - 1 (min = 1)
[DEBUG (110974)] Cherry chance: 0
[DEBUG (110974)] addItem() - Cherry [129, -639.794617 -1854.561768 -48.968750]
[DEBUG (110974)] Minimum Health = 0.00
[DEBUG (110974)] getAdjustedHealthChance() - 2 (min = 2)
[DEBUG (110974)] Medipack chance: 0
[DEBUG (110974)] addItem() - Medipack [130, -639.794617 -1854.561768 -48.968750]
[DEBUG (110974)] Not dropping grappling hooks
[DEBUG (110974)] Bob has been killed
[DEBUG (110974)] fireTriggers() - 'Bob' (1)
[DEBUG (110974)] fireTriggers() - No camera in group...

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb777e8d0 (LWP 11310)]
0xb7dc90b0 in Mix_HaltChannel () from /usr/lib/libSDL_mixer-1.2.so.0
(gdb) where
#0 0xb7dc90b0 in Mix_HaltChannel () from /usr/lib/libSDL_mixer-1.2.so.0
#1 0x0804c3c9 in Audio::haltChannel ()
#2 0x080856b2 in mainBattleLoop ()
#3 0x08105e03 in main ()

Perhap's its an issue with the audio? I'm also not getting any sound, but wasn't as worried about that as the crashing. Sound works in gnome and other apps, lib-sdlmixer-1.2 is at 1.2.8-1ubuntu0.1; libsdl1.2debian-alsa is at 1.2.13-1ubuntu1. The soundcard is just a HDA Intel onboard chipset.

-- Blob And Conquer
 
Steve:
January 1st, 2009 at 22:54

Does it crash when you are playing the actual game too (i.e. - New Game)?

-- Blob And Conquer
 
Steve:
January 1st, 2009 at 22:53

Which version of the game are you using? Did you compile from source?

I've just tested against 1.04 and there don't appear to be any issues. You could get more information by running it through gdb and seeing where it crashes.

With gdb installed:

> gdb blobAndConquer
> run

when it crashes,

> where

-- Blob And Conquer
 
Matthew:
January 1st, 2009 at 21:03

Running the game for the first time, I'm getting a segmentation fault when exiting training. The last terminal outputs read:

[DEBUG (352943)] Going to mission 'TITLE_SCREEN'
Segmentation fault

It's happening consistantly at the end of training. Any way to enable more debugging or a known reason for why I'd be getting a segfault?

-- Blob And Conquer
 
Steve:
January 1st, 2009 at 13:27

Yes, that missing keycard is intentional.

-- Blob And Conquer
 
Blob-Gamer:
December 31st, 2008 at 17:34

Yeah about the missing items... Is the bay checkpoint keycard in the biomech storage facility outskirts supposed to be missing so that its more of a challenge? and in the same level i found a way to get Sylvester without getting the teleporter keycard. You go up the ramp with Teeka press Retreat and jump to the corner of the platform. As soon as teeka gets to the corner press Wait and then jump on teeka and use him to get up.

-- Blob And Conquer
 
Steve:
December 31st, 2008 at 09:04

Blob-Gamer: The version of the game that you're playing is 8 releases out of date, you need to upgrade to v1.04. Could you download the RPM or Deb file and use that one instead, since lesser versions have issues such as missing items, etc. that you are facing.

-- Blob And Conquer
 
Blob-Gamer:
December 31st, 2008 at 05:27

Yeah...But how do I get to the Service tunnel keycard? Could you give me specific instructions on how to get to where to use the second C4 starting from the third checkpoint? and How do you get to the three Spider blobs after the fourth checkpoint?

-- Blob And Conquer
 
Steve:
December 30th, 2008 at 13:54

Blob-Gamer: the C4 is meant to be used in two places - Just outside the observation tower so you can get around the sealed gate and also to access the maintenance tunnel at the very end.

-- Blob And Conquer
 

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