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06 Jan 2009

News

Latest Updates
Recent Comments
Most Popular Downloads

Projects

Project: Starfighter
Blob Wars : Metal Blob Solid
Blob Wars : Blob And Conquer
Virus Killer
Random Shooter
TANX Squadron
XMAME GUI
JGameLaunch
Random Name Generator

LBP Beta Code!

Beta Code Giveaway!

Game Tutorials

Overview and Comments

Basic Series
1.01 - Opening a Window
1.02 - Graphics
1.03 - Sound
1.04 - Input and Movement
1.05 - Simple Shooter Pt. 1
1.06 - Simple Shooter Pt. 2
1.07 - Simple Shooter Pt. 3
1.08 - Sprites and Animation
1.09 - Starfields
1.10 - A Basic Game

Intermediate Series
2.01 - Displaying a Tile Based Map
2.02 - Scrolling a Tile Based Map
2.03 - A Tile Based Map Editor
2.04 - Tile Based Map Collision Detection
2.05 - Advanced Animation

Articles

Making of TANX Squadron
Making of Starfighter
Making of Metal Blob Solid
Making of Blob And Conquer

Blob Wars Review #1
Blob Wars Review #2

Gallery

3D Renders

Help and FAQs

Installation and Licensing Help

About

Contact Information

THE HONOUR OF THE KNIGHTS
The debut novel
from Stephen J Sweeney

Visit the official website,
www.battleforthesolarsystem.com
to read the first three chapters now!

Help and FAQs

Here you can find help on installing and running games as well as some future hints and tips for playing

License FAQ
  • What are the licensing terms of your software?
General Game FAQ
  • Why hasn't game X been updated?
  • Will there be anymore updates to game X? It would be great to add these features...
Site FAQ
  • Which browser is this site designed for?
  • Do you collect personal information?
  • How can I link to your screenshots?
  • I've found a typo / factual error / page error...
Linux Installation FAQ
  • How can I compile the game under Linux?
  • When compiling I get lots of errors...

 License FAQ

This section contains information relating to the licensing terms of the software you can download from this website.

What are the licensing terms of your software?

All source code found on this site is available under the GNU General Public License (often referred to as the GPL). You can obtain a copy of the license by clicking here.

Please make sure you are aware of the terms of this license before installing or running our software. Please also note that game assets are Non Free and should not be included as part of a Linux distribution or made available in any repositories.

 Game FAQ

Why hasn't game X been updated?

Most games on this site are no longer maintained.


Will there be anymore updates to game X? It would be great to add these features...

No, sorry.


Your game should play more like this one...

Then it won't be the game we set out to make. If you wish to play a certain type of game you should either buy it, develop it yourself (like we do!!) or tweak our code.

 Site FAQ

Which browser is this site designed for?

This site is designed to be used with any browser that supports CSS, Javascript and HTML. It should function correctly in all modern web browsers. Even without CSS this site will still be usable. Pages on this site are designed for a minimum resolution of 800 x 600 in 16 bit color or greater.


Do you collect personal information?

We do not collect any personal information on this site.


How can I link to your screenshots?

You can link to the screenshots by using the page's Screenshots anchor tag. For example, if you wish to create a link to the screenshots for Metal Blob Solid, you can do so by creating a link to,

http://www.parallelrealities.co.uk/blobWars.php#Screenshots

Please be aware that linking directly to the images will not work.


I've found a typo / factual error / page error...

Please email the Webmaster (address can be found on Contact page) with a description of the error.

 Compile / Installation FAQ

Help on installing and using Parallel Realities' games on Linux can be found here.

How can I recompile the game under Linux?

Please ensure that you have all the required development libraries before you attempt to do this.

Here is an example of recompiling Project: Starfighter,

tar zxf starfighter.tar.gz
cd Starfighter-1.1
make
make install*

* - You will need to be root to perform this step.

Once you have done this, you can run the game simply by typing,

starfighter

into a terminal window. It is also possible create a desktop or menu icon to play the game**. To do this, create an icon / menu entry that executes "starfighter". You may need to refer to your desktop environment's documentation as to how to do this.

** - Metal Blob Solid should do this automatically for KDE and Gnome environments.

When recompiling I get lots of errors...

If you're fairly new to Linux and programming in general you may see the following when trying to recompile,

In file included from code/ai.cpp:1:
code/ai.h:4:21: SDL/SDL.h: No such file or directory
code/ai.h:5:27: SDL/SDL_image.h: No such file or directory
code/ai.h:6:27: SDL/SDL_mixer.h: No such file or directory

Most Linux users will have the appropriate SDL libraries installed on their system. However, if you do not have them you will need to download them from the SDL homepage (see above) or check your install CDs. Additional libraries may be required for other projects.

 Comments

mathew:
December 17th, 2008 at 10:31

hello,
i was wondering where i can find the source for you games?

thank you

mathew

 
Steve:
December 17th, 2008 at 10:34

The sources can be found in the tar balls of each of the projects' pages (src.tar.gz)

 
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