Commercial Quality Open Source and Freeware Games
10/05/2008

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Help and FAQs

Here you can find help on installing and running games as well as some future hints and tips for playing

License FAQ
  • What are the licensing terms of your software?
General Game FAQ
  • Why hasn't game X been updated?
  • Will there be anymore updates to game X? It would be great to add these features...
  • Your game should play more like this one...
Site FAQ
  • Which browser is this site designed for?
  • Do you collect personal information?
  • How can I link to your screenshots?
  • I've found a typo / factual error / page error...
Linux Installation FAQ
  • How can I install the games under Linux?
  • How can I recompile the game under Linux?
  • When recompiling I get lots of errors...
  • The RPM installs fine but then I get linker errors when trying to play...

 License FAQ

This section contains information relating to the licensing terms of the software you can download from this website.

What are the licensing terms of your software?

All software found on this site is available under the GNU General Public License (often referred to as the GPL). You can obtain a copy of the license by clicking here.

Please make sure you are aware of the terms of this license before installing or running our software.

 Game FAQ

This section contains information relating to the development of new and current games.

Why hasn't game X been updated?

For games like Fighters and Q, the initial ideas were there but they were never followed through in the end. Games such as Metal Blob Solid and Starfighter took a higher priority and were finished first.


Will there be anymore updates to game X? It would be great to add these features...

Some games are finished. They're done and there will be no more feature updates. There are projects around the net (such as bzflag) that are constantly being updated but this is not the case with our games. We set out to create a particular type of game and once it is done it is put to bed and a new project is started. Both Starfighter and Metal Blob Solid were in development for around 18 months each. This is a long time and it's good to move on once it is finished.


Your game should play more like this one...

Then it won't be the game we set out to make. If you wish to play a certain type of game you should either buy it, develop it yourself (like we do!!) or tweak our code.

 Site FAQ

Information about the operation of this site can be found in this section.

Which browser is this site designed for?

This site is designed to be used with any browser that supports CSS, Javascript and HTML. It should function correctly in all modern web browsers. Even without CSS this site will still be usable. Pages on this site are designed for a minimum resolution of 800 x 600 in 16 bit color or greater.


Do you collect personal information?

We do not collect any personal information on this site.


How can I link to your screenshots?

You can link to the screenshots by using the page's Screenshots anchor tag. For example, if you wish to create a link to the screenshots for Metal Blob Solid, you can do so by creating a link to,

http://www.parallelrealities.co.uk/blobWars.php#Screenshots

Please be aware that linking directly to the images will not work.


I've found a typo / factual error / page error...

Please email the Webmaster (address can be found on Contact page) with a description of the error.

 Linux Installation FAQ

Help on installing and using Parallel Realities' games on Linux can be found here.

How can I install the games under Linux?

Games such as Project: Starfighter and Blob Wars are available as RPMs. It would be best to install these games using the RPMs if you are able to. Simply download the RPM and either install it using your preferred package manager (for example, KPackage) or via the command line (if you know how).

If you have compiled from source you will need to run the command,

make install

after running make. Note that make install requires root privilages.


How can I recompile the game under Linux?

All the Linux downloads (aside from the binary RPMs) come with Make files. Recompiling is simply a case of untarring the source and running Make. Ensure that you have all the required development libraries before you attempt to do this. Unless you need to recompile you are better off downloading an RPM.

Here is an example of recompiling Project: Starfighter,

tar zxf starfighter.tar.gz
cd Starfighter-1.1
make
make install*

* - You will need to be root to perform this step.

Once you have done this, you can run the game simply by typing,

starfighter

into a terminal window. It is also possible create a desktop or menu icon to play the game**. To do this, create an icon / menu entry that executes "starfighter". You may need to refer to your desktop environment's documentation as to how to do this.

** - Metal Blob Solid should do this automatically for KDE and Gnome environments.

When recompiling I get lots of errors...

If you're fairly new to Linux and programming in general you may see the following when trying to recompile,

In file included from code/ai.cpp:1:
code/ai.h:4:21: SDL/SDL.h: No such file or directory
code/ai.h:5:27: SDL/SDL_image.h: No such file or directory
code/ai.h:6:27: SDL/SDL_mixer.h: No such file or directory

Most Linux users will have the appropriate SDL libraries installed on their system. However, if you do not have them you will need to download them from the SDL homepage (see above) or check your install CDs. Additional libraries may be required for other projects.

 Feedback

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You need only provide your email address if you would like us to get back to you
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